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Introduction to CS with Makey Makey and MakeCode Arcade
Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey.
Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.
Wakelet is a free digital curation platform that lets anyone organize content, including teachers and students. Join one of our very own Wakelet Ambassadors to learn how to get started using and integrating Wakelet's easy-to-use tools. You'll be saving, sharing, collaborating, and engaging others in no time!
Google Workspace for Education: Google Drawings
Google Drawings are a great way to create charts, mindmaps and other diagrams. In this course we will take a look at some of the basic features of Drawings and how best to utilize them for yourself and your students.
Making Accessible Screencasts Using Screencastify
Screencastify is a great Chrome extension that you can use to record tutorials and other videos right from your browser! In this course, we'll demonstrate how to make a tutorial video of your own and also explore some useful accessibility features that make Screencastify stand out from other screen recording software.
Using ReadWorks As A Remote Learning Platform for Student Engagement
Join us as we take a look at ReadWorks.org. as an abundant resource for setting up a distance learning platform. See how we can create a class, find content, create assignments, grade digitally, and track student progress in an easy to navigate and free cloud-based program.
Using Schoology for Remote Learning
In recent weeks, distance learning has taken over as the vehicle to continue teaching -- even when students and teachers aren’t together in a physical classroom. Join us as we explore Schoology, a virtual learning environment that allows you to create, manage, and share academic content with the students in your K-12 class. We’ll share some tips including setting up your class, inviting students and parents to your course page, and adding materials and instructions to get your remote learning Schoology classroom started!
Using Mobile Devices for Remote Learning
Join us as we dive into to some under utilized features of the iPad and iPhone. We will show you how to record your screen, annotate on image pdfs and websites, as well as use the iPad's amazing multitask feature to split your screen and get more done. This course will show you some ways to make remote learning accessible for anyone with a mobile device.
Scan Documents with iPad or iPhone
Do you have worksheets, attendance lists, or other documents you need to digitize? No need to buy an expensive home scanner - you've got one already built into your iPad or iPhone. Join us to learn about how to use the Notes and Files apps to scan and share documents with ease!
Using Zoom for Remote Instruction
In this course you'll learn some of the basic features within the Zoom video conferencing platform and how you can potentially use it as a tool for remote learning.
Most teachers who use Google Classroom are probably familiar with its desktop website. However, what if you, or your students, need to access Google Classroom on an iPad? Join us as we look at Google Classroom on the iPad, and review where you can find all of those important features including, where to create and submit assignments, add attachments, and see student progress.
Schoology Overview for Parents
Is your child's school using Schoology for remote learning? Join this session for a quick overview of the Schoology platform. We’ll guide you through the basics, and then share some tips to help your child be successful.
Rube Goldberg Machine Contest Finals - 2019
View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank."
A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!
Rube Goldberg Machine Contest Finals - 2018
View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."
Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.
In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.
A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!